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Project AM2R (Another Metroid 2 Remake) (2016, RUS) скачать торрент

25 декабрь 2021

Год выпуска: 2016
Жанр: Action/Платформер
Разработчик: http://metroid2remake.blogspot.com/
Платформа: PC
Версия: 1.3.1
Тип издания: Неофициальный
Язык интерфейса: русский + английский
Язык озвучки: отсутствует
Таблэтка: Не требуется
Системные требования:
DirectX 9.0 или выше
Клавиатура или геймпад
Описание:
Неофициальный ремейк Metroid II: Return of Samus переведённый на русский язык
Дополнительная информация:
Оригинальная Metroid II: Return of Samus - продолжение игры Metroid. Это вторая игра из серии Metroid и единственная игра серии, выпущенная для Game Boy. Хотя игра и является второй в серии, хронологически ее события происходят после Metroid Prime 3: Corruption и перед Super Metroid, занимая, таким образом шестое место в общей истории серии. Ее разработкой занималось подразделение Nintendo R&D1, а опубликована она была Nintendo в ноябре 1991 г. в Северной Америке, в январе 1992 г. в Японии и в мае 1992 г. в Европе.
В сентябре 2016-го года группа никому неизвестных разработчиков, под руководством пользователя DoctorM64, выпускает свою версию Metroid II - AM2R или Another Metroid 2 Remake. Игра разработана в стилистике Super Metroid и Metroid Zero Mission. Сюжет остался тот же что и в Metroid II, а вот сам гемплей претерпел небольших изменений по сравнению с оригиналом.
Игра повествует о миссии Самус Аран по уничтожению всех Метроидов на их родной планете SR388, чтобы Космические Пираты не смогли воспользоваться ими для своих зловещих целей. На этой планете Самус встречает Метроидов в различных стадиях их эволюционного жизненного цикла - от маленьких существ, похожих на медузу, до огромных летающих монстров, сходных с рептилиями. В конце концов Самус добирается до Королевы Метроидов и убивает ее.
Внимание, раздача обновлена! Добавлена версия v 1.3.1.
Особенности RePack`a
В раздаче 3 версии: 1.3.1, 1.3.1 c HD Audio и 1.1 от DoctorM64
Версии 1.3.1 основаны на версии комьюнити и не являются официальной версией AM2R:
  1. Заменены шрифты на Sans Serif для поддержки кирилицы
  2. Уменьшены размер текста, так как кирилица чуть шире латиницы
В папке /Extras/ есть утилита am2r-savefile-v2.5.jar, которая поможет перенести сейв в новую версию.
1.1
Версия 1.1 пересобрана на основе исходного проекта (v 1.1) для GameMaker Studio:
  1. добавлена поддержка кириллицы;
  2. добавлен русский язык (автор dark01313 (любительский перевод), изменяется в настройках игры);
  3. русский установлен по-умолчанию.
Примечание
  • местами AM2R расшифровывается как Another Monster 2 Remake (это расшифровка автора ремэйка, сделана из-за нарушения авторских прав Nintendo);
  • перевод является любительский (местами есть фразы не переведены на русский);
  • в английской версии вместо Metroid пишется Monster, вместо Samus Aran - Sarah (опять из-за Nintendo);
  • в русской версии возвращены метроид и Самус;
  • постер фанатский взят отсюда.
Порядок установки
Установки не требует. Скачать и запустить AM2R.exe
Скриншоты
1.3.1
1.1
Изменение версий
Последняя версия сделанная пользователем DoctorM64 - 1.1
Все следующие версии являются производством комьюнити AM2R
Актуальные версии комьюнити можно найти на Reddit.
1.3.1
- Fixed blue caves at start of game in version 1.3.
- Color Filters are turned off by default. F9 key still toggles filters but they must be turned on in modifiers.ini file.
1.3
- Changed Thoth save station position on screen. - LoneWanderer
- Changed Hard Coded words and added them to the language file.
- Tried to fix starting music issue...again. We think it`s working now.
- Added switch in Modifiers.ini so that Samus no longer enters idle mode when arming missile button is held or toggled. -LoneWanderer
- Added switch in Modifiers.ini to make Torizo`s legs hurt Samus during 1st phase of fight.
- Added new Queen attack. -LoneWanderer
- Fixed message that says "1 Metroids detected in the area".
- Fixed issue with Genesis crawling off the right side of the screen.
- changed Queen battle music -LoneWanderer.
- Fixed ghost images from resizing screen. -LoneWanderer
- Fixed spiderball rotation direction. -LoneWanderer
- Spiderball glow is now blue when Gravity Suit is equipped. -LoneWanderer
- Added functionality to load external fonts. -LoneWanderer
- Added switch in modifiers.ini file to allow charge beam to damage Metroids if you don`t have missiles in Hard Difficulty.
- Changed Skorp Disc hitbot back to original settings.
- Color Filter Change
- You can now toggle between Normal and color filters with the F9 key. Filters can be turned on in game by default.
- SWitch in modifier.ini file to change Chozo Statue in Golden Temple. -LoneWanderer
1.2.10
I have changed the randomizer a bit. You now will not get random power bomb drops in area one if either power bombs or screw attack is you main item. You can limit your starting missile count down from 30 all the way down to 0. The reactor bomb blocks are gone if you try and go there without bombs or power bombs. Hopefully this will prevent getting stuck due to lack of PB drops. There are a few more misc. changes as well.
With the announcement of Metroid: Samus Returns comes the question of what is the future of AM2R. Currently we have planned one more update. I personally can accept stepping aside and considering AM2R complete and let Nintendo produce their own version of Metroid 2. Metroid is their IP and if they are willing to produce good Metroid games I’m glad. I personally hope it is at least as good if not better than AM2R. I hope its sales skyrocket so Nintendo can see that people love Metroid. AM2R is a wonderful game and I hope it feels complete to everyone who plays it. I’m personally very happy with how AM2R has turned out and the great support I’ve received for continuing the project. I know I haven`t addressed extra problem that has been found but I can accept the current state of the project.
1.2.9
This is an unofficial update
There`s a big list of changes for this version. I`ve fixed the spider ball icon glitch. I`ve changed the behavior of exit prompts so they are all uniformed in their behavior. Hell Run save stations have been given a make over. Four color filters have been added so you can play with GB colors now. These are really fun actually and seem to suit the game well.
I am planning on taking a break from programming AM2R. This has been taking over my life and I need time away from it. Thanks for all the support so far
1.2.8
You will want to grab this update. It fixes a stupid issue with the randomizer and makes Hell Run beatable!!!
I`m starting to be pretty happy with how the current version is playing. I`ve fixed a problem with wrong amounts of item drops in the randomizer, in Hell Run you can now enter the ship at the end of the game, the item in the pipe system in area 2 now shows on the map, if multiple items are in the same location you only see the item acquired icon when you acquired all the items there, you can now use a custom game src picture, etc. I think this game is ironing out pretty well.
1.2.7
I`ve fixed a couple bugs people found in the new randomizer in version 1.2.6. Arachnus door isn`t locked anymore, PB ammo pickups have sound now, and two missing items are fixed during a power bomb run. It was metioned to me that two spring balls dropped for somebody and I noticed something odd in the code. It may be fixed.
1.2.6
I know I said I was done. This game just wouldn`t let me walk away. I have added a feature called Hell Run that disables the save stations and gives power bomb drops. This is for advanced players only. This was a request from the speedrunner TheKhaosDemon.
I have also completely revamped the Random Game+ mode. You can change settings so it plays like the current 1.2.5 Random Game+ if you prefer current rules. Otherwise, all but 2 items are completely randomized on top of random power ups. Currently the power ups and items are separate randomizers. No beams where missiles should be or vise-versa. Bombs are no longer guaranteed in the first area. You will either get bombs, screw attack or power bombs in area 1. Power bombs can still drop if you get either screw attack or bombs but if you get power bombs the other two will not drop in area 1. If you have power bombs but not bombs you will get power bomb ammo drops from enemies. This plays like the Super Metroid Randomizer.
I have not fully tested this randomizer yet. There are too many variables for one person to check. The logic seems solid, I`ve checked all the randomized item and power up locations I could, and I`ve overly over-checked all item numbers to verify things are in the correct locations. I have tried to anticipate places where you can get stuck. It`s random though. I`m sure you could find somewhere if you really try hard enough. It should be working correctly. Please post any issues.
This randomizer is literally night and day difference from the previous one. I hope you all enjoy it.
1.2.5
I realized that I have been lacking on keeping my credits up to date. This version fixes that issue. If you have already download previous versions please download and use this one. I also fixed a wall glitch, vibration glitch and added a feature to swap or not swap to the varia suit if you have the gravity suit. By default your suit will swap. Thanks John_Unfil. I thank TheKhaosDemon for pointing out this issue with the credits.
1.2.4
Please check for new versions of the game if you want the most up to date version
I have added the ability to manually set the randomizer seed in the modifiers.ini file. I know I said I was done. I`m trying to be done. But please enjoy.
The random seed can be any positive or negative number and letter combination it appears.
1.2.3
I just finished with, I`m hoping, my final version of my AM2R mod. I`ve fixed a lot of issues that were found from the reconstruction and from the randomizer. I am not planning on continuing this. I have put a lot of time into this project and feel it`s time to finish it up. There were still a few bugs that were not addressed. What I`m aware of aren`t horrid just annoying. I hope everybody will be pleased with my efforts here to help make an already wonderful game just a touch better. I have asked Craig to link a torrent magnet on this post with the new version. I hope you all enjoy it.
1.2.2
Shortly after the release of 1.1, Nintendo asked Doctor M64 to stop developing AM2R. There were still a couple of minor bugs in the game and there were some features he was looking at adding for future updates. A few months ago, u/YellowAfterlife reverse engineered the source code for GameMaker and made that public. Since then, a few people have worked on making an unofficial update to AM2R (and many others have wanted a copy I`m sure).
u/gatordile2 is the first person that helped me figure out how to work with the code and he is the one mostly responsible for this update. Reaku The Crate also had some contribution to this as well. I added the NewGame+ feature and did the PlayStation buttons (as well as a few other minor tweaks). All of these changes can be modified by the user so each person can customize their game.
I made this new post as Gatordile was not comfortable distributing the files. I`ve started a torrent (magnet link below) that I will continue to seed. I can also give out a Dropbox link if you shoot me a PM. The files are already patched, so you do not need a previous copy of AM2R for this to work.
1.2.1
It has been fun creating a new patch for AM2R. Working with the code for a Metroid game was really cool. My conscience though has started to eat at me since I started to hand it out. I regretfully will have to stop giving out links for it. Hopefully somebody else may share a copy with you on here if you have not gotten a copy yet. I’m sorry for the inconvenience. If I have sent you a link already and you have not downloaded it yet it should still work.
I believe the game is in a functional state and the randomizer and New Game+ coding is fully operational. With this being the case I can accept leaving it alone as a final version.
Again sorry for any inconvenience here.
1.2
I have a working v1.2 patch for v1.1. I`ve heard there`s a glitch with the tester`s sound effects. Not completely sure what that is or how to replicate. Here`s a list of things I`ve been working on.
- Fixed gravity suit leg glitch when jumping vertically
- Fixed random wall collisions
- Fixed item blocks not being solid
- Power Beam blast now can open item blocks
- Arachnus Chozo Statue is now solid
- Added modifiers.ini file so you can manually manipulate health and damage of certain bosses and misc. other things
- Added option in modifiers.ini for blue item block for Ice Beam
- Added option for random item blocks (different colors) in modifiers.ini
- Fixed visual glitch with Cave Droppers
- Fixed, mostly, camera issue in area 3 where hidden area was viewable
- Fixed room in Area 2 where a player could get stuck if they don`t have Screw Attack
- Changed saved files names so version 1.0 or 1.1 games are separate from version 1.2
- Changed button icons to PS buttons. Can change these back in the modifiers.ini file
- musMetroidAppear.ogg sound file has been renamed to musMonsterAppear.ogg due to copying issues
--------NEW GAME MODES--------
- New Game+ game mode added. This mode starts the lava at level 7, or through area 5. 38 Metroids in area, from the start, need to be defeated. Thanks go to Craig Kostelecky here.
- Random Game+ game mode added. Most items are randomized on top of New Game+ rules. In modifiers.ini there are some options for random game mode under the EasyPickups section. Required to know wall jumping and basic understanding of bomb jumping may be helpful in Random Game+

Project AM2R (Another Metroid 2 Remake) [P] [RUS + ENG + 2] (2016) (1.3.1) [Portable]

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